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#Uncharted 4 ps3 series#
For a series defined by linearity, even the suggestion of choice is refreshing. While I would have enjoyed more to do in this larger land mass - there’s disappointingly little to reward exploration of its various nooks and crannies beyond the occasional sparkling bit of treasure and a great view - I appreciated that occasionally there was more than one pathway to reach my goal. Steep gravel paths (a personal favourite) send Nate slipping across cliff faces like they were waterslides.Naughty Dog has expanded its terrain in order to make the most of these new tools. A new 4x4 controls well over tricky terrain, and Uncharted 4’s camera worships Nate’s grappling hook, lovingly zooming out as he swings off of cliff faces to bring home a magnificent vista. During traversal you can now reach for platforms by controlling Nate like a puppet with the DualShock thumbstick, which leads to fluid, unbroken climbing. This level of polish and slickness permeates Uncharted 4. They’re competent in gun fights, helpful in traversal, and typically witty throughout. If they’re in your way while climbing, they’ll let you clamber over them. If you choose to play stealthily, they’ll crouch down in the long grass beside you (and unlike Ellie in The Last of Us, they do an excellent job of staying out of enemy sightlines). Uncharted 4’s companion characters never break the spell in more frantic or tense sections, either. Performances from series veterans Nolan North (Nathan Drake), Emily Rose (Elena Fisher), and Richard McGonagle (Victor Sullivan) are as big-hearted as ever, while newcomers Troy Baker (Samuel Drake), Laura Bailey (Nadine Ross), and Warren Kole (Rafe Adler) are nicely understated in more enigmatic roles. It’s here that we see characters bristle and soften, brought slowly to life with considered writing and a peerless voice cast. These incidental conversations are a marvel.
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Uncharted 4 does a terrific job of exploring a more world-weary group of adventurers, with their concerns and musings layered throughout its quieter moments. While its setup is overly familiar - Nathan Drake and Elena Fisher are attempting to retire from action-heroism and live a normal life until Nate’s presumed-dead brother turns up with an offer he can’t refuse - a strong emotional throughline is born from the characters’ struggle to reconcile their adult responsibilities with the promise of excitement they secretly crave.
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Uncharted 4’s story is established in a compelling handful of chapters that weave their way through different time periods with tightly directed cinematic flair. If you didn't make it to this weekend's PlayStation Experience, you can catch a replay of Naughty Dog's art panel, which is embedded below.Its 15-hour experience kicks off with focus. You can check out a handful of images of the new Nathan Drake in the gallery below. More importantly, Drake's famous half-tucked henley shirt looks more realistically half-tucked than ever before. Naughty Dog is now able to render more realistic hair - including facial stubble and chest hair that blows in the wind - and change the way veins and muscles look on Drake's arms. The new Drake is clearly a bit older, grayer and a lot more human looking.
#Uncharted 4 ps3 Ps4#
The comparison shot of Drake's model on PS4 versus his last appearance on PS3 in Uncharted 3: Drake's Deception, seen above, shows just how far Naughty Dog's art team has come. Thanks to a higher fidelity 3D model for Drake, new physically based shaders and improved lighting, the Uncharted star looks incredibly lifelike on PS4. The developer's artists also showed PlayStation Experience attendees the lengths at which they're going to to make protagonist Nathan Drake look increasingly photorealistic. This weekend, developer Naughty Dog showed off the first gameplay from its PlayStation 4 exclusive, Uncharted 4: A Thief's End.